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SCC.202: Human-Computer Interaction
|Department: Computing and Communications (School of)||NCF Level: FHEQ/QCF/NQF5//RQF5|
|Study Level: Part II (yr 2)||Credit Points: 15.0|
|Start Date: 09-10-2017||End Date: 15-12-2017|
|Available for Online Enrolment?: Y||Enrolment Restriction: Only available to students where listed in programme syllabus rules|
|Module Convenor: Professor HG Gellersen|
- Syllabus Rules and Lancaster Part II Pre-requisites
- Curriculum Design
- Assessment Weights
- Educational Aims
- Learning Outcomes
- Part 1 Modules Video
- Teaching Pattern
Syllabus Rules and Pre-requisites
Curriculum Design: Outline Syllabus
The course consists of 30 hours of lectures covering theoretical and practical topics in human computer interaction. Some topics will be dealt with through assigned directed reading to free lecture time for dealing with motivating examples and practical case studies. Laboratory work will reinforce lessons learnt during lectures giving students hands-on experience of design, implementation and evaluation of interactive systems.
Key Topics (lectures and directed reading) include
- psychological underpinnings of human perception and cognition, i.e. different forms of perception, forms and processes of memory, motivation theories and their implications for design
- requirements elicitation, e.g. qualitative methods such as interviews, observation, ethnography, cultural probes, and quantitative methods such as surveys and questionnaires
- qualitative data analysis, e.g. grounded-theory
- quantitative data analysis, including descriptive and inferential statistics
- user-centred design and participatory design processes
- evaluation design, e.g. planning user studies involving a range of methods such as field study, lab study etc.
- practical issues in prototyping and implementation, including consideration of different fidelity of prototypes ranging form low fidelity and Wizard of Oz techniques to high fidelity prototype design
- advanced topics and case studies, i.e. advanced mobile HCI, interaction with situated displays, etc.
Curriculum Design: Single, Combined or Consortial Schemes to which the Module Contributes
BSc/MSci Computer Science
BSc/MSci Computer Science Innovation
BSc/MSci Computer Science (Study Abroad)
BSc/MSci Software Engineering
BSc/MSci IT for Creative Industries
BEng/MEng Communication Systems and Digital Electronics
BSc Management and IT
BSc/BA Computer Science and European Languages
BSc/BA Computer Science and Music
BSc/BA Computer Science and Mathematics
BSc/BA Accounting, Finance and Computer Science
BSc/BA Natural Sciences
- 60% Exam
- 40% Coursework
Assessment: Details of Assessment
Exam assessment, 40%: Coursework assessment 60%
Assessment is based on a combination of 2-hour lab tasks held weekly, course assignments, reports, and formal examination. This range of assessment methods will ensure the evaluation of both theoretical knowledge, practical skills, in both oral and written form.
The exam will have a duration of 120 minutes (i.e. 2 hours). Students have to chose 3 out of 4 questions, for each question they can get a maximum of 20 marks.
Educational Aims: Subject Specific: Knowledge, Understanding and Skills
This module aims to provide theoretical and practical knowledge about the design, implementation and evaluation of interactive systems. More specifically:
- To provide students with knowledge of human factors needed to be considered when designing interactive systems, and skills of applying them in specific scenarios
- To provide students with knowledge of the methods of collecting and analysing user data within the design process
- To sensitise students to the importance of human aspects of system design and values
- To supplement this with practical applications of the principles learnt in small but real system design
- Familiarise students with practical implementations in HCI
Educational Aims: General: Knowledge, Understanding and Skills
This module aims:
- To expose students to critically evaluate their ideas
- To equip students with problem solving skills and strategies
- To enable students to apply new HCI knowledge and skills to software design
- To enhance students’ ability to engage in independent study and time management
- To provide students with skills of communication their work in oral presentations and written reports.
Learning Outcomes: Subject Specific: Knowledge, Understanding and Skills
At the end of the course the students should be able to:
- Understand why it is important to take account of user needs during all aspects of system design;
- Understand basic aspects of human perception and cognition in order to apply them to interactive systems design;
- Understand techniques to uncover user needs and to incorporate these into system design;
- Understand the use of appropriate design techniques including scenarios and prototyping.;
- Understand the relevance of effective evaluation and techniques to approach this at different stages in the design process;
-Possess working knowledge of a range of systems and understand the theoretical and practical interface design issues experienced during their implementation.
- Understand how internal system design impacts on external user interface behaviour.
- Understand the importance of accessibility to make systems available for all kinds of users regardless of different abilities, age, gender, cultural background, expertise;
Learning Outcomes: General: Knowledge, Understanding and Skills
- On successful completion of this module students will be able to...
At the end of the course the students should be ableto:
- Successfully integrate diverse information to form a coherent understanding of the subject
- Manage their available time efficiently and demonstrate independent learning abilities required for continued professional development
- Critically reflect on technical advancements
- Demonstrate effective written and oral skills.
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