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SCC.024: Digital Crafting and Making
|Department: Computing and Communications (School of)||NCF Level: FHEQ/QCF/NQF4//RQF4|
|Study Level: Part I||Credit Points: 5.0|
|Start Date: 03-02-2020||End Date: 20-03-2020|
|Available for Online Enrolment?: Y||Enrolment Restriction: Only available to students minoring in delivering department|
|Module Convenor: Dr S Houben|
- Syllabus Rules and Lancaster Part II Pre-requisites
- Curriculum Design
- Assessment Weights
- Educational Aims
- Learning Outcomes
- Part 1 Modules Video
- Teaching Pattern
Syllabus Rules and Pre-requisites
Curriculum Design: Outline Syllabus
This module provides a focused introduction into Digital Making and Physical Computing using modern microcontrollers (such as Arduino and Micro:bit), new rapid prototyping methodologies (3D printing, foam-core), and an iterative design approach. Through both practical and theoretical perspectives, the module will introduce students to prototyping tools, fabrication and making, and programming and designing novel interactive physical devices. This module will combine hands-on learning through building, testing, and inventing new things, with discussions on broader implications and applications of digital crafting and physical computing.
Curriculum Design: Single, Combined or Consortial Schemes to which the Module Contributes
SCC’s Part 1 minor stream
- 80% Portfolio
- 20% Participation
Assessment: Details of Assessment
As a low credit module solely delivered for non-majoring students, we do not wish to over-assess. Rather, we wish to actively foster an environment of engagement, and formative reflection. Summative assessment is therefore kept to a minimum, and is consistent across all modules:
Studio Participation (10%). Engagement in studios for practical work demonstrates student’s ability to engage with tasks and reflect upon their own performance in discussions with the tutor.
Online Participation (10%). Completion of online quizzes demonstrates fundamental knowledge acquisition.
Portfolio (80%). An individual portfolio submission that captures the range of practical activities undertaken in the module, primarily in studio sessions and in personal study time. This will be siubmitted by the end of Lent term, and will be assessed on an individual basis by a member of SCC staff.
Educational Aims: Subject Specific: Knowledge, Understanding and Skills
The specific module aims are:
- Provide a broad and general understanding of digital crafting and physical computing by introducing students to (i) key components of microcontroller prototyping and fabrication, (ii) modern design methodologies for rapid prototyping, and (iii) technical tools and programming interfaces of physical computing tools.
- Illustrate how open tools such as Arduino and micro:bit enable new types of computation that interfaces, modifies, and integrates with the environment.
- Highlight examples and applications of digital crafting and physical computing to instil an awareness on how these technologies influence and shape domains such as education, community-driven innovation, or open/free software.
Educational Aims: General: Knowledge, Understanding and Skills
- Develop and apply general problem-solving and computational thinking skills using novel design methodologies and technology platforms.
- Develop group working skills through collaborative 'maker' studios.
- Provide students with a foundation to address real-world open-ended problems with new technologies and tools.
Learning Outcomes: Subject Specific: Knowledge, Understanding and Skills
Following successful completion of this course, a student should be able to:
- undertake interactive device prototyping with a microcontroller and electronics components
- design and create a basic prototype using an embedded PCB rapid prototyping platform such as Arduino or micro:bit
- demonstrate an awareness of the basic prototyping and fabrication approaches for digital making and physical computing.
- show an understanding of the challenges associated with building a new prototype, and approaches that address these challenges.
- identifiy applications and implications of digital crafting on other domains and disciplines.
Learning Outcomes: General: Knowledge, Understanding and Skills
Following successful completion of this course, a student should have developed:
- transferable skills enabling them to understand the role and capabilities of physical computing technology within the wider spectrum of computer science.
- problem solving skills to address real-world problems using modern technology.
- a vocabulary and toolbox of concepts, approaches, and methodologies to approach real-world problems.
- a set of core group working skills to handle complex interdisciplinary collaborations.
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