Start a new search?
BSc Hons Information Technology for Creative Industries
|Mode of Study: Full Time||Department: Computing and Communications (School of)|
|UCAS Code: GH56||Duration/Length: 3 Year(s)|
|QAA Subject Benchmark: Computing||Director of Studies: Dr C Sas|
|Total Credit Points: 360||Credit Points Year 2: 120|
|Credit Points Year 3: 120|
- Compulsory Modules
- Educational Aims
- Learning Outcomes
- Learning and Teaching Strategies
- Assessment Strategy and Skills
- External Benchmarks
Syllabus Rules and Pre-requisites
- The student must take the following modules:
- PartII (Year 2)
- The student must take the following modules:
- PartII (Year 3)
- The student must take the following modules:
Educational Aims: Knowledge, Understanding and Skills
The degree in Information Technologies for Creative Industries is designed for students seeking a broad yet rigorous grounding in the discipline of Computer Science, with input from the Creative Design Its balanced curriculum combines theory and practice to equip students with the knowledge and skills necessary to design, develop, and manage the next generation of interactive services. This program is delivered in partnership with Lancaster’s Institute for the Contemporary Arts. The programme aims to provide students with the knowledge and skills required to be a Computing professional within the Creative Industries. In particular, it aims to develop graduates equipped to work effectively in an environments at the intersection of software and creative design.
In sum, the programme aims to:
Ensure students have knowledge of the fundamental principles underpinning the field of Computing.
Impart knowledge and experience of the most significant contemporary developments in practice and technology.
Help students develop the skills they will need in order to respond positively to the evolution of the discipline throughout the course of their career.
Develop the critical, analytical and problem-solving skills needed by a practising Computing professional.
Ensure students have knowledge and skills of principles underpinning creative design.
Equip students with transferable skills necessary for working within team-based, professional environments, and in particularly creative industries.
Satisfy the requirements for accreditation by the British Computer Society.
Learning Outcomes: Knowledge, Understanding and Skills
Graduates with Honours will be able to:
Demonstrate rigorous understanding of the practice of software development.
Recognise the fundamentals of computer system and architectures.
Understand and apply the fundamentals of data and knowledge management, and associated techniques.
Demonstrate awareness of the key professional issues.
Apply good programming practice to the development of applications and systems software solutions.
Analyse, model and specify technological solutions to real-world problems.
Design, validate, verify and document software solutions to address real world inspired problems.
Apply fundamental computing principles to the selection and application of appropriate programming paradigms, algorithms, data structures, data and knowledge management techniques.
Apply knowledge of computer architectures to the selection and application of appropriate techniques and technologies to system-level design and development.
Demonstrate understanding design from a Creative perspective, including design history, theory, thinking, processes and methods and apply these principles to multiple aspects of the Creative industries including web, mobile and computer game development.
Apply and critique principles, theories and methods of human computer interaction to computer systems and software design.
Maintain an awareness of emerging technology and practice and cutting edge research.
Demonstrate knowledge and skills in programming languages, techniques, and testing, design of software systems, use of technical documentation, use of databases, employ software engineering methods, develop web-based solution, evaluate computer applications from a user centric perspective.
Work effectively as part of a project team for developing applications and systems software solutions.
Communicate effectively through written, oral and other forms of technical presentation.
Demonstrate ability to plan for future career development.
Learning and Teaching Strategies and Methods: Knowledge, Understanding, Skills
The general teaching and learning strategy is to provide closely linked theory and practice components to ensure that knowledge is consolidated and matched to the appropriate skill-based elements of Computer Science and Information Technology. Teaching is hierarchical with a broad first year, becoming progressively deeper and more specialised in years two and three.
Lectures coupled with practicals are the principal mechanism used to deliver key concepts and learning guidance. A range of laboratory space is provided all with 24-hour access. There is a dedicated 1st year laboratory, whereas for later years of study the laboratory space is organised according to subjects. Apart from the main Computer Science laboratory there are laboratories for engineering focused modules (e.g. communications and embedded systems), for media, HCI and design related modules, and a dedicated laboratory for Software Engineering. The different laboratories are also used for practical laboratory sessions for some modules. They are equipped with a variety of platforms to ensure that students have adequate access to technology for their projects and course work.
There is effective support for student learning and development of practical skills through laboratory-based work. In the 1st year there is also additional tutorial support in a small group setting. Feedback is provided informally in laboratory sessions and formally through mark sheets.
In the third year students design and complete a supported project that is associated with one of the Department's research groups. Specialised supervision, expertise and equipment are available and, exceptionally, access to research laboratories can be granted if necessary.
In summary, the following teaching methods apply:
The theoretical underpinnings of computer science are communicated through a combination of lectures supported by tutorials and written coursework.
Formal grammars and the compilation process are developed through a combination of lectures, workshops/seminars and written coursework
Social, legal and professional issues are developed through lectures with in-class quizzes and coursework.
Fundamentals of computer systems architecture, computer systems software, abstraction and virtualization in computer science, efficient structuring, storage and retrieval of information, Human-computer interaction, and specialised studies in computer science are developed through lectures supported by tutorials and coursework, including both written and practical assignments.
Programming languages and paradigms and the architecture of the internet are developed through lectures supported by coursework, consisting mostly of supervised practical assignments.
Creative Design is supported through lectures supported by coursework, consisting mostly of supervised practical assignments.
Software Engineering skills and knowledge are developed through lectures, supported by both individual and group-based project work.
Documentation skills are supported by seminars, workshops and regular meetings with academics when aligned with project work deliverables.
Awareness of emerging technology and practice and general problem solving skills are instilled implicitly through the philosophy of the programme.
Programming language proficiency, use of appropriate programming techniques, systematic program testing and debugging, use of database centric applications, implementation of practical Web-based systems, evaluation of computer systems and applications are developed through practical and project work.
Management and maintenance of software systems, information technology best practice are developed on the basis of the ideas introduced in lectures and developed especially through group work and individual projects.
Interpretation and authoring of technical documentation, effective use of information sources, technical report writing, fundamental research skills, and oral presentation of technical material are developed through seminars, workshops, and individual and group projects/assignments.
Participation in software group projects, group working and team management are developed through group projects and assignments, and poster presentations.
Skills for the execution of individual projects are developed through the supervised final year project.
Career planning skills are developed through lectures including CV development, ‘mock’ interviews, etc. Additionally, the University has a Careers Service and there is a Faculty placements programmes.
Assessment Strategy and Methods: Knowledge, Understanding and Skills
Both assessment and yearly progression follow the official university regulations laid down for undergraduate programmes; however, additional accreditation requirements layer on top of the university’s academic regulations.
Within the overall programme the department aims to provide assessment that is more holistic than traditional module-based assessment techniques. This better serves the learning outcomes of not only individual modules but also of their encompassing components and the programme as a whole. In order to achieve this, assessment will be based upon:
Purely coursework assessment for the Project Skills and Software Design module. The group project serves as the assessment for these elements.
Innovative mechanisms such as formative assessment or quizzes for monitoring progress within individual modules. These elements may be self-assessed or marked in the labs.
Assessment for each module designed to provide more in-depth evaluation of student knowledge in a particular subject area. At the same time, students will benefit from a more holistic piece of assessment in the subject area.
The assessment strategy uses a mixture of exam and coursework assessment.
The nature of the module determines the adopted assessment scheme in Part II. This is specified in the Module Specifications. Coursework takes various different forms and can include in-lecture quizzes, programming exercises, lab-based experiments, essay style coursework, etc. Project based modules are entirely assessed by coursework.
In summary, the following methods apply:
Theoretical underpinnings of computer science and information technologies are assessed through written assignments and exercises, followed by formal examination.
Social, legal and professional issues knowledge is assessed through quizzes during lectures.
Fundamentals of creative technologies, and IT systems and software, abstraction and virtualization in computer science, efficient structuring, storage and retrieval of information, IT and service management, current best practice in software design and engineering, information, security and system risk, Human-computer interaction, creative design are assessed through a combination of written and practical (lab.-based) assignments, and sometimes in-class quizzes, followed by formal examination.
The architecture of the internet is assessed mainly by practical (lab.-based) assignments, followed by formal examination.
Documentation knowledge is assessed through group and individual project reports and holistic assessment of software documentation.
Programming languages and paradigms knowledge and skills are assessed through lab.-based practical work, marked either during the laboratory session or later.
Skills for the use of database centric applications are assessed though a combination of written and practical (lab.-based) assignments, followed by formal examination.
Programming language proficiency, use of appropriate programming techniques, systematic program testing and debugging, evaluation of computer systems and applications are assessed through lab-based practical work, marked either during the laboratory session or later.
Management and maintenance of software systems are assessed through coursework, formal examinations, presentations, and practical (lab.-based) assignments.
Interpretation and authoring of technical documentation, technical report writing are assessed through project proposal, group and individual project reports.
Information technology and implementation of practical Web-based systems are assessed through reports and presentations related to design and implementation of a substantial system.
Participation in software group projects, group working and team management, effective use of information sources, fundamental research skills, and oral presentation of technical material are assessed through group reports, peer assessment, and presentations related to a group assignment.
Awareness of emerging technology and practice, execution of individual projects are assessed through the final year project.
General problem solving skills are assessed through the challenging nature of many of our assessment exercises indirectly tests problem-solving skills.
Formative assessment through practical work assignments is used to consolidate taught material and stimulate learning through practice. Formative assessment is always complemented by a summative assessment component; this is provided by examination in most elements of the programme, except those that are project-based.
If you encounter any difficulties accessing Online Courses Handbook information please contact the Student Registry:
If you require further details in relation to academic content please contact the appropriate academic department directly.